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Meet the REV area

Working with children who struggle with disabilities such as autism, cerebral palsy, mental retardation or impaired concentration, cognitive attention and development disorders is a real challenge. When looking for methods to make your therapeutic activities more interesting and effectively support the revalidation process, it’s worth looking for innovative and globally proven solutions that actually work. Therapists, psychologists and educators who have had the opportunity to use the funtronic interactive floor with the REV area in their work confirm its effectiveness! 

Discover its unique possibilities and see how much there is to gain with your pupils. The funtronic interactive floor with the REV revalidation area will change a simple table or floor into a gateway to a fairytale world of games and play, full of magic and unforgettable experiences. It’s a specialised package of interactive exercises designed to support therapy, revalidation and equalising opportunities in school, among children of varying degrees of dysfunctions. It’s an invaluable help in rehabilitation aimed at improving the impaired developmental and intellectual functions. The unique games from the REV package were developed with the best experts in their field. In addition to the unique activities, which were divided into 6 specialised packages, teachers also receive specific methodological tools, including lesson plans and worksheets. This will facilitate the process of preparing for classes with children who require appropriate assistance and support.

Our interactions will provide the youngest ones with amazing adventures while ensuring faster revalidation or rehabilitation results. Experts, who work with children on a daily basis and in their own projects and establishments are looking for ways to improve their therapy, were involved in preparing the games. Among them there are experts from the Rehabilitation, Education and Care Centre in Łędziny, the ‘Promyk Słońca’ Foundation from Wrocław, and the Diagnostic Tests and Therapeutic Assistance Studio (PTPIP). Thanks to their work and commitment, we are sure that the funtronic interactive floor with the REV revalidation area is a real support for the development of children requiring special diagnosis, care and work. All of the packages available in the REV area offer a total of over 100 exclusive games tailored to the needs of young explorers. 

For therapeutic reasons, in many cases, details such as more vivid colours, uniform and bright backgrounds have been provided and the number of objects moving on the boards has been reduced. The elements of many games have also been enlarged, and the dynamics has been adapted to specific needs. All of this makes the packages perfect for working with children with different impairments and disabilities.


unique packages

What makes this area exceptional?

  • 6 thematic packages
  • 72 expanded revalidation games
  • Modern educational and therapeutic tool
  • Attractive alternative to traditional therapy methods
  • Child development support
  • Graduated difficulty
  • Level of exercises
  • Training materials facilitating diagnosis and monitoring of progress
  • Learning how to regulate and express emotions
  • Socialisation and learning cooperation
  • Developing internal motivation in children

For who?

  • Kindergartens
  • Primary schools
  • Psychological-educational counselling centres
  • Educational and rehabilitation facilities
  • Early Developmental Support Centres
  • Private houses (for children requiring constant exercise)
  • Culture centres and places of family gatherings

Explore the Area Packages

The REW package is a unique collection of 16 interactive rehabilitation games designed to restore or improve the performance of children and young people. It is a unique tool that will successfully diversify physical activities. The package is perfect for kindergartens, primary schools, rehabilitation centres and psychological-educational counselling centres. For therapeutic reasons, the prepared games offer more vivid colours, uniform and bright backgrounds and a reduced number of objects moving on the board. Active elements have been enlarged to accommodate the psychomotor abilities of the children and the dynamics of the game has been slowed down. These amenities make the prepared games more accessible and provide an excellent tool in therapies of children with special needs. The funtronic interactive floor with the REW package will make an ordinary floor bring your pupils into the virtual world of games, activities, and fairytales that won’t only provide them with great joy and satisfaction, but will also help them develop their physical fitness.

Restoring or improving the fitness of children and young people with disabilities such as:

  • Autism
  • Cerebral palsy
  • Mental impairment
  • Hyperactivity
  • Concentration and attention disorders
  • Cognitive development impairment

Expert support

The games from the REW rehabilitation package were developed with the best experts in their field.

The package of games for the rehabilitation of children with moderate and severe intellectual disabilities was prepared in cooperation with the Rehabilitation, Education and Care Centre in Łędziny.


Take a dip in a pond of crystal clear water. Its enough to step on the display and feel like in the swimming pool.


Jump on the shapes in the right order following the letters from A to Z. Game with two difficulty levels.

Burting ballons

Burn off your energy and jump on the falling balloons. There's too much air in them - help them to burst! Game with two difficulty levels.


Dolphins love to play! Use the arrows to help the dolphin collect 10 bubbles. Game with two difficulty levels.

Happy faces

Game with two difficulty levels. Work your magic to make all the sad faces happy again. Wave your hand or stomp your foot to bring a smile to the faces! You will win when you can see only smiling faces on the board.

Elephant and sugar

Collect all the sugar cubes by jumping on them. Watch out for the elephant, he also likes sugar. When he eats a sugar cube, he takes a nap. Then you can win your sugar back.


The aim of the game is to catch as many fish as possible. All you have to do is touch them with your hand or foot. Two levels of difficulty are available.

The elf

Become an elf and collect as many gifts as possible. Stand at the bottom of the board and catch the presents by stomping your foot or waving your hand. Game with two difficulty levels.

Banana land

Catch all the bananas before they fall on the ground. The monkey will be happy to help you with this. However, hurry because bananas are falling faster and faster! Game with two difficulty levels.

Colourful piano

Create your own melody from the sounds you choose by stepping on the piano keys. Use the sounds to practice and play.

Falling pinecones

A playful squirrel drops pinecones from a branch. Catch all the pinecones before they fall to the ground. The game has two levels of difficulty.


Jump on the shapes in the right order following the numbers from 1 to 9. Game with two difficulty levels.


Pick all the mushrooms that appear on your way but be careful to not step on the hedgehog. He doesn't like it. Go along the path in order not to wake the owl because it will start hooting! Game with two difficulty levels.


Have you ever dreamt of flying to the stars? Step onto the board, close your eyes, wave your hands or feet and listen.


Brush the leaves aside using your hands or feet, just like children in the park do it in autumn. Be careful! The naughty wind will try to blow them back. Ask others for help.

Football – quiz

Play the match of your life! You know the rules, so kick the ball in the chosen direction and score as many goals as you can.

Package ‘Magic of movement’

The games available in the Magic of movement package fulfil rehabilitation, educational and revalidation functions. They constitute an invaluable aid in working with children and young people with different development deficits. It’s a set of 15 movement games that correct and simulate disturbed perceptions, improve motor functions, introduce body pattern orientation and spatial orientation, and offer the opportunity to regulate emotions. The games use vivid colours and uniform, bright backgrounds that don’t distract the attention of children, allowing them to focus on the real action. All active elements have been enlarged accordingly, and the dynamics of the games has been slowed down so that the children accomplish successes at their own pace. There are also different difficulty levels to match the game with the abilities of the children. Rewards in the form of applause and smiles that appear after each successfully completed activity are a motivating element of the game. Importantly, some games have been designed vertically to extend the attention span of children. This gives them more time to complete tasks, which increases the chance of success. Using the funtronic interactive floor together with the Magic of movement package encourages children to act independently and progress to the next stages of difficulty!

The Magic of movement package supports:

  • Improving visual and motion perception
  • Motor improvement (fluidity of movement)
  • Reducing or increasing muscle tension
  • Improving visual analysis and synthesis
  • Increasing self-efficacy, self-esteem
  • Harmonisation of visual and motor functions
  • Introducing somatognosia, spacial orientation
  • Interaction of visual, auditory, linguistic and motor functions
  • Integrating the senses
  • Correcting, stimulating impaired perception
  • Abilities in the scope of regulation of emotions and the manner of their expressing 
  • Working with development deficits (e.g. delayed large motor development of the body or hands) 
  • Providing pupils with opportunities of optimal and comprehensive development
  • Improving and perfecting a slower pace of  development of certain psychomotor functions in relation to the child’s age

The methods used in the games available in the magic of movement package are:

  • Work centres method
  • Ten Squares method
  • Affolter method
  • Veronica Sherborne’s Method
  • Play method
  • Bon Départ method
  • Good Start method
  • N.C. method Kephart’s method
  • Gardner’s Multiple Intelligences method
  • ‘Gym Brain’ method
  • L. Wygotski’s pre-primary education method
  • Glenn Doman’s method

The prepared games were developed in collaboration with specialists:
Agnieszka Gierek-Kęsik, MA and Irmina Buczek, MA.


An audio-visual game consisting in selecting suitable pairs of musical instruments.


A visual game consisting in memorising and discovering pairs of the same images


A movement and coordination game that consists in ironing the selected items of clothing.


A movement and visual game that consists in painting and playing with colours and shapes.


An arcade, visual and auditory game, which consists in splashing water from the pool.


A movement and visual game that consists in matching shapes to the displayed pattern.

Do what I do

A movement game that consists in repeating gymnasium exercises performed by the characters leading the game.


An audio-visual game that consists in recognising shapes and sounds of animals.


A skill game consisting in catching shells coming out of the water.


An audio-visual game that consists in recognising the types of vehicles and the sounds they make.


A coordination and movement game involving leading animals or objects through a labyrinth.

House environment

An audio-visual game that consists in recognising things and sounds in your home environment.

Flowery garden

A movement-visual game that consists in looking at flowers growing in the garden.


A relaxation game that consists in playing with a kaleidoscope.


A movement-visual game that consists in recognising and matching items to their templates.

The program stimulating the development of Executive Functions is an attractive alternative to traditional therapies and supporting the development of a child. The program was developed on the basis of an innovative concept of working with a child, described as Integration of Executive Functions, which focusses on resources (within the immediate development zone) and not on the child’s deficits. Instead of teaching ready strategies, the teacher or therapist stimulates the pupils to find their own solutions. Children can set goals, plan, learn from mistakes at their own pace, and above all play together with others, directing their actions to a specific purpose and developing key skills.

For who?


  • Children from 3 to 6 years of age (not only for children with development challenges)
  • Early school pupils with special educational needs


  • Kindergartens
  • Schools
  • Psychological-educational counselling centres
  • Educational and rehabilitation facilities
  • Early Developmental Support Centres


  • Children with cognitive impairment
  • Children with distraction and attention disorders
  • Children with behavioural disorders, hyperactivity
  • Children on the autism spectrum
  • Children with intellectual disabilities to a mild and moderate degree

The Execution Function training can be performed as part of the following classes:

  • Educational stimulating the development of a child
  • Therapeutic
  • Corrective and compensatory
  • Remedial

A class using the program helps to develop the following executive skills:

The ability to restrict impulsive reactions, suppress them and select the information reaching the child.

Keeping attention
The ability to concentrate on a task despite disturbing stimuli; not distracting oneself.

Starting tasks
The ability to initiate actions without delay, efficiently and within a specified period of time.

Planning and prioritisation
Setting goals, planning next steps; being able to identify relevant information tasks, determining what to focus on.

Systems that organise information, materials, space and time; organizing and monitoring activities.

Cognitive flexibility
The ability to adapt one’s actions to a specific situation, flexible adaptation to the requirements of the environment; the ability to look at things from a different perspective.

Working memory
Temporary storage of information for processing, as well as memorizing tips and phases of actions. It also includes the ability to take advantage of previous experiences to use them in the current task situation.

The ability to realise one’s own emotions, to formulate generalisations about oneself and the world, to understand one’s own thinking processes; to be able to look at oneself from a “perspective”.

Being able to use feedback
Changing behaviour and action resulting from an interaction with other children. The purpose of the feedback is to provide knowledge about the behaviour and action of the recipient.

What’s included in the package?

  • 25 exercises in the form of games of graduated difficulty levels
  • 5 boards with graphic hints (hand, eye, mouth, plan, magnifier)
  • 4 colour bands: yellow, blue, green and red
  • Wooden sticks for the ‘sticks’ task
  • Training materials facilitating diagnosis and monitoring of progress




Balls eater





Space vessel


3 cards




Light bulbs

Sharp eye










Who said that the funtronic interactive floor is a tool developed only for children? The Family package available in the REV area is the best proof that interactive games and fun are a great way of spending time, which will also be appreciated by the adults. Bowling with a grandmother, riddles with a grandfather or music rivalry with the parents on the interactive floor is an attractive alternative to spending time for a child, much better than computer or tablet games on one’s own. Rehabilitation and revalidation through fun will be successful among the older people, providing an unforgettable experience and activating all family members. Whether you choose to play a game in the Magic carpet mode or move it a bit further using the Magic Table variant, the emotions accompanying the 16 unique games will be equally as intense! All of the games were designed for both the youngest and the oldest members of the family. The Family package will help to strengthen the ties between generations by spending time in an active way.

For who?

  • For the whole family regardless age.

What makes this package exceptional?

  • 16 games for the entire family
  • Guessing games covering topics that unite generations
  • Possibility to play on the floor or on a table
  • Gymnastics for children and older people
  • Support in building inter-generational ties

The results of scientific research clearly indicate that life successes depend not only on our level of education and technical skills, but also on whether we find joy in what we do, can work with others, be empathic and creative. From an early age, it’s therefore important to ensure not only the correct cognitive development of children, but also the emotional and social one. That is why we created the Guess what I feel’package. It is a set of 8 extraordinary games that will help children recognise emotions both in themselves and others. Playing with friendly protagonists who present 4 basic feelings (joy, sadness, anger and surprise) is an excellent way to combine entertainment and learning, but also a perfect tool for therapists who deal with the problems of young people. Children will visit people in their homes, play balls with them, give them gifts, feed them delicacies, or plan walks together. The package was created for young people from 4 to 10 years old, especially those who are struggling with autism spectrum and Asperger’s syndrome or are struggling with shyness, anxiety, excessive anger and impulsiveness. Games from the Guess what I feel’package allow the teacher to bring up a variety of emotionally related topics. Examples of lesson plans, instructions, and worksheets included with the set are an invaluable support. This package is an unusual form of spending time, as well as professional support from the scope of recognising and expressing emotions. The games help children recognise emotions both in themselves and others. Children will learn the mimics, gestures and sounds assigned to basic emotions, and play together with animated figures representing 4 basic emotions: joy, sadness, anger and surprise. Children visit the figures in their homes, play balls with them, bring different gifts, feed them \delicacies, plan walks together, etc. A teacher can add or subtract chosen emotions from the game at any time.

For who?

  • For pupils who develop correctly
  • For children on the autism spectrum
  • For children with emotional difficulties

What makes this package exceptional?

  • Additional game settings activated by the therapist with a remote control
  • Helping to get to situations that arouse specific emotions in children
  • Possibility to stop the game at any time so that children can rest and relax
  • Activating children to express emotions in a non-verbal way through movement, mimics and vocalisation.
  • Help in conducting psychotherapy with children showing emotional problems and behavioural disorders
  • Suitable for individual and group activities
  • Support in solving specific problems that often occur in groups of children

About the author:

Małgorzata Dąbrowska

Clinical psychologist and a supervisor in the Polish Psychologists’ Association in the Clinical Child Psychology Section. She also works as a supervisor of the Video Training Communication method, which supports parents and teachers in building successful relationships with children. Specialises in diagnosing and treating emotional and developmental problems in younger children, from the infant’s age to early school education. Promotes the development of children with intellectual disabilities and autismrelated disorders. She is a representative of an idea which assumes that the development of a child takes place through play and building good relationships with others as part of daily social interactions.

‘Therapeutic fun and conversation with a child is always a fascinating adventure, during which I not only help young people overcome difficulties, but I also learn a lot from them. They often give me ideas for new games and activities, which we then develop and transform together. Thanks to this, I can say that the game package that I developed for the funtronic interactive floor is, in a way, a collective work. Thanks goes to you, children!

Getting to know each other

Emotions accompany us at every step, but we rarely think about them. In the meantime, they often decide what we choose, how we behave, which friends we are looking for and how we deal with the difficulties of everyday life. It’s worth starting to get to know emotions from an early age.

Giving gifts

The ability to recognise and respond to the needs of other people is the foundation of empathy. Every human reflex and attempt to understand another person in different situations helps to raise awareness of ourselves. This is particularly important when working with children who are just getting to know what empathy and sensitivity really are.

Throwing balls

Motion affects our mental and physical condition. It brings joy, makes us relax, helps to express emotions and discharge tensions. Movement games shape character and teach interaction, so it’s worth getting your kids used to physical activity from the very first years of their life. It’s important to remember that it doesn’t always have to be competitive!

Going for a walk

It’s sometimes quite a challenge to take a journey into the unknown. It gives us joy, but also lots of surprises, feelings of anxiety or anger. It’s sometimes more fun to travel accompanied. It’s then possible to make joint decisions, deal with others and support each other in difficult situations.

Making faces

We instinctively respond to non-verbal signals sent by others. They may come from the body or mimic signals. Reading the emotions written on the face requires careful observation of the mimics. It’s therefore worth looking at the basic emotional expressions as they facilitate communication.

Guess where I am

Laughter, crying, a shout of surprise or irritation – it’s through them that we can read someone’s emotions and recognise the person who experiences them, even if we don’t see them. Sounds convey emotions faster than words, which you can see when playing ‘Guess where I am’.

Who will feed me?

Expressing emotions without words often gives us a fuller idea of what we’re experiencing. There are emotional states that are difficult to describe. They may sound banal or incomprehensible in speech. By analysing the tone and intensity of a voice, we are more quickly able to assess the needs, mood or level of stress of the other person.

What’s the sequence?

Our mood can change quickly and we don’t always know why it’s happening. People often experience different feelings during the day, within several hours, or even several minutes. The variation of the experienced emotions can sometimes be so large, fast and serious that it can cause anxiety and confusion. It’s worth taking on this carousel of feelings to better identify their source.

Walking is a skill we acquire as children and then constantly develop. A sedentary lifestyle leads to an increasing number of problems with eye-body coordination. Children find it difficult to jump, run and keep their balance. The rehabilitation of small children, those with disabilities and adults is not an easy task. Thanks to new technology, children can exercise while having fun, which means that therapy becomes very appealing for them. No more monotonous and tedious exercises! The STEP BY STEP Package from the REV area gives both patients and therapists completely new possibilities. Games not only develop gross motor skills in children, but are also perfect in the physical therapy of people who have had a stroke. A unique composition of 15 applications, developed in cooperation with a physical therapist, makes it possible to develop body schema orientation and support agility and flexibility. Through a special application called CALIBRATOR, the device makes it possible to set the patient’s foot size, hip width and length of step, which makes it easier to use the application and allows for customisation. Games offered as part of the STEP BY STEP Package include exercises with jumps, hops and throws, as well as applications based on keeping balance. In the safe and colourful world of augmented reality, children are eager to exercise, which helps them maintain good posture or develop the ability to control their body. Games make it possible to use rehabilitation equipment or more unconventional tools, such as elastic bands, bottles or ropes, which not only make the games more varied, but also have a positive effect on the outcome of the overall therapy.

The applications are divided into 3 sets of exercises: CITY, NATURE and HOLIDAYS. Each of them offers players 5 fascinating games which take place at home, in the urban environment, on the beach, at the disco or in the park! A centipede will help the player go through all the tasks.

For whom?

The STEP BY STEP Package is perfect for pre-school and school-aged children (grades 1–5), but it can also be used in the rehabilitation of children and adults with disabilities. The package is especially intended for:

  • healthy children, to support their motor development;
  • children with cerebral palsy;
  • children who have had a traffic accident and who have central nervous system disorders or broken lower limbs;
  • children with congenital genetic disorders;
  • children with congenital limb defects, with amputated lower limbs and with prostheses;
  • children with an incorrect manner of walking, who point their feet inward or who tip-toe;
  • children with balance or eye-body coordination disorders, as well as general problems with gross motor skills, flexibility or speed of movement;
  • adults with various medical conditions.

The package develops:

  • overall fitness;
  • eye-body coordination, balance, the ability to jump, agility and flexibility;
  • foot ligaments, torso muscles and upper limb muscles;
  • the ability to control the torso;
  • stabilising torso and shoulder girdle muscles;
  • in combination with resistance equipment and a load, it may strengthen the patient’s upper or lower limbs.

About the author: 

Anna Czekiel
I graduated in Physical Therapy from Poznań University of Physical Education. I also completed teaching training at the Elbląg University of Humanities and Economics. Since 2006, I have worked as a physical therapist and child rehabilitation specialist, focusing on hand therapy. Since 2010, I have provided motor rehabilitation for children with disabilities. I share my passion and experience with both patients and their families.

The STEP BY STEP Package is a great tool for physical therapists, teachers of physical education, occupational therapists and educators. It combines electronics and movement, which is very engaging for young children and which motivates them to exercise. Children like the colourful images, rehabilitation equipment and interesting game plots. Boards focus on stabilising torso muscles and correcting gait. The package is filled with exercises which support eye-body coordination, balance exercises and jumping exercises. I think that the part of the package which deserves particular attention is the CITY, in which we bring back forgotten outdoor games. The games are more interesting because augmented reality is combined with tools such as a skipping rope or an elastic band. We use exercise equipment and everyday objects: plastic bottles, caps, rope, an elastic band, pillows, blankets, etc. In my work, I try to be unconventional and turn children’s hard work into play, which produces much better results.

recommended equipment:

  1. Large exercise ball
  2. Soft wobble cushions
  3. Bean bags (e.g. for use with numbers)
  4. Small exercise ball
  5. Chinese jump rope for jumping
  6. Skipping rope


  • Weights for lower limb exercises
  • 5-metre rope for jumping
  • Rubber ball
  • Exercise cones



To learn the correct manner of walking, follow the footprints at the right pace. Could a centipede do the same?


We are on a beach and our task is to help the centipede collect as many beautiful shells and other shapes as possible! We can practice maths, hone the ability to recogni- se shapes and develop the ability to group items.


The centipede takes us to the circus, where we want to try our feet at tightrope walking! Footsteps appear...follow them. Be careful not to fall down from the thin rope! Take steps carefully, balancing with your body.


The centipede dares you to score as many goals as you can! You can choose to play alone by taking penalty kicks or to compe- te against opponents. Protect your goal to defeat your opponent! You can use a virtual or a real ball!


Crabs have shown up on the beach. Let’s help the centipede catch as many as possi- ble, to throw them all back into the sea! In this game, it is very important to use reha- bilitation equipment, which make it more interesting and give us more possibilities! We can exercise torso muscles using a large rehabilitation ball or develop body-eye coor- dination using a small ball.


This time, the centipede needs to cross the river, but is afraid to do it on its own. To help it, take steps carefully and convince the cen- tipede that it’s not that difficult! We will im- prove our walking skills together.


The centipede organises a fishing compe- tition. How many fish can we catch? Be ca- reful not to fall into the river and get wet. When we fish, we work on our balance and stabilise our torso muscles. We can use real rehabilitation equipment in this game.


A nearby volcano has erupted! Help the centipede collect as many jewels as possi- ble before lava covers them up. Watch out for the cracking surface! Be quick and vigi- lant. Use your agility and flexibility.


Step carefully on every board and cross the suspension bridge! Will the centipede be able to do it too? Remember to keep walking at the right speed – or the boards will crack!


The centipede organises a competition using a log. Watch the board and follow the steps. The light-up spots will help you!


There is a street game competition in the city! Accompany the centipede and see how good you are at Chinese jump rope, hopscotch and with a skipping rope. When we play, we develop our jumping skills, ba- lance and body-eye coordination!


It’s time for stretching. Play with the cen- tipede and see whether you can put your hands and feet where it asks you to! Compe- ting in a group we develop our perceptive- ness and speed.


The centipede has invited us to a disco – let’s show it who the dance floor master is! Put your feet on the floor where the sym- bols appear on the board. When you see a circle, walk on your heels. When you see 5 circles (a centipede), tip-toe. When you see beans, stand on the outer edges of your feet. During this unusual dance, we shape our feet!


Avoid obstacles by following the centipe- de’s footsteps. Be careful not to trip over!


Play tic-tac-toe with an opponent and then try something new. Try to high-five the cen- tipede!

Explore the other areas